Improved Game Feel (DevLog #4)
tldr:
More dramatic effects on player and HUD when hit by enemies. Added tutorial on new skills. Fixed weird wall sliding. Improved support for mouse and keyboard. Removed redundant UI in the PC version. (+ boring bud fixes)
Better Game Feel:
Added a brief time-stop, blood spatters and impact when hit.
Broken heart animation on HUD when losing blood.
When health ==1, constant blood spatters shake and heart shake.
(I got the blood spatter from this free asset: Blood splatter decal package. With my own tuning to pink, of course)
Tutorial for new skills:
Now when the player buys any new skills, tutorials for those skills will be loaded after leaving the shop.
Fixed a wall sliding bug:
It would start wall sliding immediately if the player jumps when running into a wall. After fixing, wall sliding only starts during the fall phase of the jump.
before:
After:
More support for mouse:
The game was originally designed for use with a game controller/keyboard. However, as WebGL requires a mouse click before playing any video or setting full screen, I have added a click-to-start button at the beginning of the game. This may lead the player to continue using a mouse afterwards, which would run into problems. For instance, Unity auto equates mouse-click with button-press and skipping the select part. Thus, causing the players to buy an item the moment they click on the button, not having the chance to view the description first. It actually happened when played by a Youtuber, TBVE 嚴選炒蔬菜. (Thanks for playtesting our game, TBVE)
Can’t select with mouseover:
After fixing:
Better Tutorial For Keyboard Control
Put a keyboard in the Practice Room for easy understanding.
Better UX for PC version:
As click-to-start to play video is only required by WebGL, it makes sense to remove this annoying button for the PC version.
To-Do List:
- An even more user-friendly shop UI (e.g. pop up to confirm, stat display)
- More bosses and enemies that utilise the new skills
- An exclusive super cool special move for subscribers
- More nice effects to improve game feel
- Improve awards for hit combos
- Pause and option menu
- Controller vibration
Might-Do List:
- Story – the relationship between player and DDmeow (master)
- Advance dialogue system – dynamic dialogue base of game progression.
- Additional weapon – gun.
- Attack range upgrade
- Better narrative story to articulate the core message
Bugs To Be fixed:
- DDmeow’s nose at the end scene turned black. It should be green
- Firefox blocks pop up
- things that no one will notice
Psycho Bathroom(Prototype)
Slash, dodge, upgrade! You're a nimble toothbrush. Protecting your master is your one job.
Status | Prototype |
Author | DDmeow |
Genre | Action, Educational |
Tags | Beat 'em up, Boss battle, Funny, Hack and Slash, upgrades |
Languages | English, Chinese (Traditional) |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Added mouse support for gameplay!Jul 31, 2021
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- Secret companions + (DevLog #5)Jun 29, 2021
- More skills available!Apr 29, 2021
- Psycho Bathroom updateApr 11, 2021
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